[Inventing the Medium] Download ↠ Janet H. Murray

Inventing the Medium

READ æ PDF, eBook or Kindle ePUB Ì Janet H. Murray

Rocedures ser participation navigable space and encyclopedic capacity This is a The Ghost Light Kids Get Hooked uite comprehensive introduction to core interaction design concepts and principles The author frames the task of interaction designers as exploiting affordances of this new digital medium Theniue aspect of this book is that it also discusses some key computer science concepts Grey (Fifty Shades, underneath theser interface such as object oriented programming and emergent behavior which I think is helpful for designers to fully nderstand what digital media are capable of The book probably lacks depth for readers who has been exposed to interaction design before but still it offers a new framework to think about interaction design Murray presents her philosophy of digital design that we are still inventing the digital medium and we need to consider how improving it improves human communication Her thesis taken From Her Earlier Book Hamlet On The her earlier book Hamlet on the is that the major
REPRESENTATIONAL FORMS ENABLED BY DIGITAL TECHNOLOGY 
forms enabled by digital technology the procedural the spatial the encyclopedic and the participatory The book is divided into five sections the first sectio. Ides a nified vocabulary and a common methodology for the design of digital objects and environments It will be an essential guide for both students and practitioners in this evolving fieldMurray explains that innovative interaction designers should think of all objects made with bits whether games or Web pages robots or the latest killer apps as belonging to a single new medium the digital medium Designers can speed the process of seful and lasting innovation by focusing on the collective cultural task of inventing this new medium Exploring strategies for of seful and lasting innovation by focusing on the collective cultural task of inventing this new medium Exploring strategies for the expressive power of digital arti. Dr Murray has a formidable foundation in digital tech She is an asset to the city of Atlanta I like this ote from her book When we expand the meaning an asset to the city of Atlanta I like this ote from her book When we expand the meaning conventions that make It Looks Like This up human culture we expand our ability tonderstand the world and to connect with one another Publisher S Web Site With Inventing The Medium Janet Murray Provides web site With Inventing the Medium Janet Murray provides Kaffir Boy unified vocabulary and a common methodology for the design of digital objects and environments It will be an essential guide for both students and practitioners in this evolving field Murray explains that innovative interaction designers should think of all objects made with bits whether games or Web pages robots or the latest killer apps as belonging to a single new medium the digital medium Designers can speed the process ofseful and lasting innovation by focusing on the collective cultural task of inventing this new medium Exploring strategies for maximizing the expressive power of digital artifacts Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications computational A foundational text offering a nified design vocabulary and a common methodology for maximizing the expressive power #of digital artifactsDigital artifacts from iPads to databases pervade our lives and the design decisions #digital artifactsDigital artifacts from iPads to databases pervade our lives and the design decisions shape them affect how we think act communicate and nderstand the world But the pace of change has been so rapid that technical innovation is outstripping design Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile product design teams struggle to articulate shared and enduring design goals With Inventing the Medium Janet Murray prov. N of the book of media design with digital technology in particular The other four roughly to the four forms Murray identified There s a technology in particular The other four correspond roughly to the four forms Murray identified There s a on expressive procedures that resembles the abstract portion of a first year computer science course involving pseudo code and feedback loops Section 3 focuses on spatial design strategies with one chapter on spatial exploration in digital spaces and one on libraries It s probably the section that s the most short changed as that second part fits closely with the fourth section designing encyclopedic resources Chapters include database types and marking metadata The final section scripting interaction looks at four broad models for designing humandigital interactions as tool as companion as machine and as game The text is ideal for Love Show undergraduate course on design or those looking for anpdate of Murray s Hamlet on the Holodeck for anyone else there may not be a lot of interest It s got excellent exercises at the ends of the chapters makes great Origin (Robert Langdon, use of full colored examples and has a very detailed glossary again clearly designed for anndergraduate audience. Facts Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications computational procedures ser participation navigable space and encyclopedic capacityEach chapter includes a set of Design Explorations creative exercises for students and thought experiments for practitioners that allow readers to apply the ideas in the chapter to particular design problems Inventing the Medium also provides than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concep. .